(NOTE: Recommend Windows download for best visuals/performance)

Bring on the heat with boom box gun beats!

Make your way through the inside of an amp and reach the AUX-it (exit) to spread music to the masses. Time your shots to really feel the music and unleash powerful beat powered bullets!

CONTROLS

  • WASD = Move
  • L-Click  Shoot
  • R-Click = Aim / Beat Shot
  • SPACEBAR  = Jump

TIPS

  • 4 shots timed to the beat will charge a single beat shot 
  • Aim to shoot a beat shot
  • Get funky


Made in 7 days for 7DFPS by @lyanggo and @jfret_digital

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
Authorslyango, J-fret
GenreShooter, Rhythm
Tags3D, 7dfps, FPS, fps-platformer, Low-poly, Music, Robots, Singleplayer, Time Attack

Download

Download
BeatShot_Windows.zip 42 MB

Comments

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it is not compiling right. do you know why

(1 edit)

Hey! Sorry for the late response; I'm assuming you're trying the Windows version - did you try unzipping the entire build folder and then running the executable inside that folder? The exe depends on everything in the build folder, so it has to be run within the same directory/folder (with UnityPlayer.dll, data, etc.). Let me know if this works, and thanks for checking it out!

thank you

I am still having problems, I keep getting this error message "

Unable to parse Build/WebGL Build.framework.js.gz! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: gzip" present. Check browser Console and Devtools Network tab to debug."

could you please help if possible?

Ahh this is related to the WebGL build. I updated the build to include decompression fallback in case this happens. Let me know if that works for you. You can also try downloading the windows version if you haven't already. Thanks!

A very good game, great graphics. I didn't have any big problems with the game, but I noticed a few aspects:

1) The rhythm concept is incredibly cool, but also very difficult to achieve. I tried to synchronize myself as well as I can, but if you don't hit the beat right, you lose a bullet and there's also the problem that you might be surrounded by enemies at that moment and they won't wait for you until you shoot.

2) On that piano panel, I no longer understood what I had to do, because I didn't manage to pass...

Thanks for the feedback! We also agree that shooting on beat definitely needed a lot more polishing and, or more leniency. Will consider these things if we decide to expand on this.
For the piano panels, I think we could've done better explaining the mechanic. We intended the player to shoot a beat shot on the blue button to flip the piano to act as a bridge to progress.

(+2)

really cool idea and visuals. I have a weird glitch on web where the view is constantly rotating right. I will download the windows version when I have time, excited to play more :-)

Thank you for playing! Looking forward to hear more of your thoughts!

Thanks for checking it out! I'll have to look into that issue when I get time; thanks for letting me know :D